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author | Daniel Baumann <daniel@debian.org> | 2024-10-18 20:33:49 +0200 |
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committer | Daniel Baumann <daniel@debian.org> | 2024-10-18 20:33:49 +0200 |
commit | dd136858f1ea40ad3c94191d647487fa4f31926c (patch) | |
tree | 58fec94a7b2a12510c9664b21793f1ed560c6518 /options/gitignore/UnrealEngine | |
parent | Initial commit. (diff) | |
download | forgejo-dd136858f1ea40ad3c94191d647487fa4f31926c.tar.xz forgejo-dd136858f1ea40ad3c94191d647487fa4f31926c.zip |
Adding upstream version 9.0.0.
Signed-off-by: Daniel Baumann <daniel@debian.org>
Diffstat (limited to '')
-rw-r--r-- | options/gitignore/UnrealEngine | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/options/gitignore/UnrealEngine b/options/gitignore/UnrealEngine new file mode 100644 index 0000000..6e0d95f --- /dev/null +++ b/options/gitignore/UnrealEngine @@ -0,0 +1,74 @@ +# Visual Studio 2015 user specific files +.vs/ + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app +*.ipa + +# These project files can be generated by the engine +*.xcodeproj +*.xcworkspace +*.sln +*.suo +*.opensdf +*.sdf +*.VC.db +*.VC.opendb + +# Precompiled Assets +SourceArt/**/*.png +SourceArt/**/*.tga + +# Binary Files +Binaries/* +Plugins/**/Binaries/* + +# Builds +Build/* + +# Whitelist PakBlacklist-<BuildConfiguration>.txt files +!Build/*/ +Build/*/** +!Build/*/PakBlacklist*.txt + +# Don't ignore icon files in Build +!Build/**/*.ico + +# Built data for maps +*_BuiltData.uasset + +# Configuration files generated by the Editor +Saved/* + +# Compiled source files for the engine to use +Intermediate/* +Plugins/**/Intermediate/* + +# Cache files for the editor to use +DerivedDataCache/* |