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Diffstat (limited to '')
-rw-r--r-- | modules/avatar/identicon/identicon.go | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/modules/avatar/identicon/identicon.go b/modules/avatar/identicon/identicon.go new file mode 100644 index 0000000..4047156 --- /dev/null +++ b/modules/avatar/identicon/identicon.go @@ -0,0 +1,140 @@ +// Copyright 2021 The Gitea Authors. All rights reserved. +// SPDX-License-Identifier: MIT + +// Copied and modified from https://github.com/issue9/identicon/ (MIT License) +// Generate pseudo-random avatars by IP, E-mail, etc. + +package identicon + +import ( + "crypto/sha256" + "fmt" + "image" + "image/color" +) + +const minImageSize = 16 + +// Identicon is used to generate pseudo-random avatars +type Identicon struct { + foreColors []color.Color + backColor color.Color + size int + rect image.Rectangle +} + +// New returns an Identicon struct with the correct settings +// size image size +// back background color +// fore all possible foreground colors. only one foreground color will be picked randomly for one image +func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) { + if len(fore) == 0 { + return nil, fmt.Errorf("foreground is not set") + } + + if size < minImageSize { + return nil, fmt.Errorf("size %d is smaller than min size %d", size, minImageSize) + } + + return &Identicon{ + foreColors: fore, + backColor: back, + size: size, + rect: image.Rect(0, 0, size, size), + }, nil +} + +// Make generates an avatar by data +func (i *Identicon) Make(data []byte) image.Image { + h := sha256.New() + h.Write(data) + sum := h.Sum(nil) + + b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks) + b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks) + c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks) + b1Angle := int(sum[9]+sum[10]) % 4 + b2Angle := int(sum[11]+sum[12]) % 4 + foreColor := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors) + + return i.render(c, b1, b2, b1Angle, b2Angle, foreColor) +} + +func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image { + p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]}) + drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle) + return p +} + +/* +# Algorithm + +Origin: An image is split into 9 areas + +``` + ------------- + | 1 | 2 | 3 | + ------------- + | 4 | 5 | 6 | + ------------- + | 7 | 8 | 9 | + ------------- +``` + +Area 1/3/9/7 use a 90-degree rotating pattern. +Area 1/3/9/7 use another 90-degree rotating pattern. +Area 5 uses a random pattern. + +The Patched Fix: make the image left-right mirrored to get rid of something like "swastika" +*/ + +// draw blocks to the paletted +// c: the block drawer for the center block +// b1,b2: the block drawers for other blocks (around the center block) +// b1Angle,b2Angle: the angle for the rotation of b1/b2 +func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) { + nextAngle := func(a int) int { + return (a + 1) % 4 + } + + padding := (size % 3) / 2 // in cased the size can not be aligned by 3 blocks. + + blockSize := size / 3 + twoBlockSize := 2 * blockSize + + // center + c(p, blockSize+padding, blockSize+padding, blockSize, 0) + + // left top (1) + b1(p, 0+padding, 0+padding, blockSize, b1Angle) + // center top (2) + b2(p, blockSize+padding, 0+padding, blockSize, b2Angle) + + b1Angle = nextAngle(b1Angle) + b2Angle = nextAngle(b2Angle) + // right top (3) + // b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle) + // right middle (6) + // b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle) + + b1Angle = nextAngle(b1Angle) + b2Angle = nextAngle(b2Angle) + // right bottom (9) + // b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle) + // center bottom (8) + b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle) + + b1Angle = nextAngle(b1Angle) + b2Angle = nextAngle(b2Angle) + // lef bottom (7) + b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle) + // left middle (4) + b2(p, 0+padding, blockSize+padding, blockSize, b2Angle) + + // then we make it left-right mirror, so we didn't draw 3/6/9 before + for x := 0; x < size/2; x++ { + for y := 0; y < size; y++ { + p.SetColorIndex(size-x, y, p.ColorIndexAt(x, y)) + } + } +} |