1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
|
// Copyright 2023 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package queue
import (
"context"
"fmt"
"sync"
"sync/atomic"
"time"
"code.gitea.io/gitea/modules/json"
"code.gitea.io/gitea/modules/log"
"code.gitea.io/gitea/modules/process"
"code.gitea.io/gitea/modules/setting"
)
// WorkerPoolQueue is a queue that uses a pool of workers to process items
// It can use different underlying (base) queue types
type WorkerPoolQueue[T any] struct {
ctxRun context.Context
ctxRunCancel context.CancelFunc
shutdownDone chan struct{}
shutdownTimeout atomic.Int64 // in case some buggy handlers (workers) would hang forever, "shutdown" should finish in predictable time
origHandler HandlerFuncT[T]
safeHandler HandlerFuncT[T]
baseQueueType string
baseConfig *BaseConfig
baseQueue baseQueue
batchChan chan []T
flushChan chan flushType
batchLength int
workerNum int
workerMaxNum int
workerActiveNum int
workerNumMu sync.Mutex
}
type flushType chan struct{}
var _ ManagedWorkerPoolQueue = (*WorkerPoolQueue[any])(nil)
func (q *WorkerPoolQueue[T]) GetName() string {
return q.baseConfig.ManagedName
}
func (q *WorkerPoolQueue[T]) GetType() string {
return q.baseQueueType
}
func (q *WorkerPoolQueue[T]) GetItemTypeName() string {
var t T
return fmt.Sprintf("%T", t)
}
func (q *WorkerPoolQueue[T]) GetWorkerNumber() int {
q.workerNumMu.Lock()
defer q.workerNumMu.Unlock()
return q.workerNum
}
func (q *WorkerPoolQueue[T]) GetWorkerActiveNumber() int {
q.workerNumMu.Lock()
defer q.workerNumMu.Unlock()
return q.workerActiveNum
}
func (q *WorkerPoolQueue[T]) GetWorkerMaxNumber() int {
q.workerNumMu.Lock()
defer q.workerNumMu.Unlock()
return q.workerMaxNum
}
func (q *WorkerPoolQueue[T]) SetWorkerMaxNumber(num int) {
q.workerNumMu.Lock()
defer q.workerNumMu.Unlock()
q.workerMaxNum = num
}
func (q *WorkerPoolQueue[T]) GetQueueItemNumber() int {
cnt, err := q.baseQueue.Len(q.ctxRun)
if err != nil {
log.Error("Failed to get number of items in queue %q: %v", q.GetName(), err)
}
return cnt
}
func (q *WorkerPoolQueue[T]) FlushWithContext(ctx context.Context, timeout time.Duration) (err error) {
if q.isBaseQueueDummy() {
return nil
}
log.Debug("Try to flush queue %q with timeout %v", q.GetName(), timeout)
defer log.Debug("Finish flushing queue %q, err: %v", q.GetName(), err)
var after <-chan time.Time
after = infiniteTimerC
if timeout > 0 {
after = time.After(timeout)
}
c := make(flushType)
// send flush request
// if it blocks, it means that there is a flush in progress or the queue hasn't been started yet
select {
case q.flushChan <- c:
case <-ctx.Done():
return ctx.Err()
case <-q.ctxRun.Done():
return q.ctxRun.Err()
case <-after:
return context.DeadlineExceeded
}
// wait for flush to finish
select {
case <-c:
return nil
case <-ctx.Done():
return ctx.Err()
case <-q.ctxRun.Done():
return q.ctxRun.Err()
case <-after:
return context.DeadlineExceeded
}
}
// RemoveAllItems removes all items in the baes queue
func (q *WorkerPoolQueue[T]) RemoveAllItems(ctx context.Context) error {
return q.baseQueue.RemoveAll(ctx)
}
func (q *WorkerPoolQueue[T]) marshal(data T) []byte {
bs, err := json.Marshal(data)
if err != nil {
log.Error("Failed to marshal item for queue %q: %v", q.GetName(), err)
return nil
}
return bs
}
func (q *WorkerPoolQueue[T]) unmarshal(data []byte) (t T, ok bool) {
if err := json.Unmarshal(data, &t); err != nil {
log.Error("Failed to unmarshal item from queue %q: %v", q.GetName(), err)
return t, false
}
return t, true
}
func (q *WorkerPoolQueue[T]) isBaseQueueDummy() bool {
_, isDummy := q.baseQueue.(*baseDummy)
return isDummy
}
// Push adds an item to the queue, it may block for a while and then returns an error if the queue is full
func (q *WorkerPoolQueue[T]) Push(data T) error {
if q.isBaseQueueDummy() && q.safeHandler != nil {
// FIXME: the "immediate" queue is only for testing, but it really causes problems because its behavior is different from a real queue.
// Even if tests pass, it doesn't mean that there is no bug in code.
if data, ok := q.unmarshal(q.marshal(data)); ok {
q.safeHandler(data)
}
}
return q.baseQueue.PushItem(q.ctxRun, q.marshal(data))
}
// Has only works for unique queues. Keep in mind that this check may not be reliable (due to lacking of proper transaction support)
// There could be a small chance that duplicate items appear in the queue
func (q *WorkerPoolQueue[T]) Has(data T) (bool, error) {
return q.baseQueue.HasItem(q.ctxRun, q.marshal(data))
}
func (q *WorkerPoolQueue[T]) Run() {
q.doRun()
}
func (q *WorkerPoolQueue[T]) Cancel() {
q.ctxRunCancel()
}
// ShutdownWait shuts down the queue, waits for all workers to finish their jobs, and pushes the unhandled items back to the base queue
// It waits for all workers (handlers) to finish their jobs, in case some buggy handlers would hang forever, a reasonable timeout is needed
func (q *WorkerPoolQueue[T]) ShutdownWait(timeout time.Duration) {
q.shutdownTimeout.Store(int64(timeout))
q.ctxRunCancel()
<-q.shutdownDone
}
func getNewQueue(t string, cfg *BaseConfig, unique bool) (string, baseQueue, error) {
switch t {
case "dummy", "immediate":
queue, err := newBaseDummy(cfg, unique)
return t, queue, err
case "channel":
queue, err := newBaseChannelGeneric(cfg, unique)
return t, queue, err
case "redis":
queue, err := newBaseRedisGeneric(cfg, unique, nil)
return t, queue, err
default: // level(leveldb,levelqueue,persistable-channel)
queue, err := newBaseLevelQueueGeneric(cfg, unique)
return "level", queue, err
}
}
func newWorkerPoolQueueForTest[T any](name string, queueSetting setting.QueueSettings, handler HandlerFuncT[T], unique bool) (*WorkerPoolQueue[T], error) {
return NewWorkerPoolQueueWithContext(context.Background(), name, queueSetting, handler, unique)
}
func NewWorkerPoolQueueWithContext[T any](ctx context.Context, name string, queueSetting setting.QueueSettings, handler HandlerFuncT[T], unique bool) (*WorkerPoolQueue[T], error) {
if handler == nil {
log.Debug("Use dummy queue for %q because handler is nil and caller doesn't want to process the queue items", name)
queueSetting.Type = "dummy"
}
var w WorkerPoolQueue[T]
var err error
w.baseConfig = toBaseConfig(name, queueSetting)
w.baseQueueType, w.baseQueue, err = getNewQueue(queueSetting.Type, w.baseConfig, unique)
if err != nil {
return nil, err
}
log.Trace("Created queue %q of type %q", name, w.baseQueueType)
w.ctxRun, _, w.ctxRunCancel = process.GetManager().AddTypedContext(ctx, "Queue: "+w.GetName(), process.SystemProcessType, false)
w.batchChan = make(chan []T)
w.flushChan = make(chan flushType)
w.shutdownDone = make(chan struct{})
w.shutdownTimeout.Store(int64(shutdownDefaultTimeout))
w.workerMaxNum = queueSetting.MaxWorkers
w.batchLength = queueSetting.BatchLength
w.origHandler = handler
w.safeHandler = func(t ...T) (unhandled []T) {
defer func() {
err := recover()
if err != nil {
log.Error("Recovered from panic in queue %q handler: %v\n%s", name, err, log.Stack(2))
}
}()
if w.origHandler != nil {
return w.origHandler(t...)
}
return nil
}
return &w, nil
}
|