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// @ts-check
import {expect} from '@playwright/test';
import {test, login_user, load_logged_in_context} from './utils_e2e.js';
test('Follow actions', async ({browser}, workerInfo) => {
await login_user(browser, workerInfo, 'user2');
const context = await load_logged_in_context(browser, workerInfo, 'user2');
const page = await context.newPage();
await page.goto('/user1');
await page.waitForLoadState('networkidle');
// Check if following and then unfollowing works.
// This checks that the event listeners of
// the buttons aren't disappearing.
const followButton = page.locator('.follow');
await expect(followButton).toContainText('Follow');
await followButton.click();
await expect(followButton).toContainText('Unfollow');
await followButton.click();
await expect(followButton).toContainText('Follow');
// Simple block interaction.
await expect(page.locator('.block')).toContainText('Block');
await page.locator('.block').click();
await expect(page.locator('#block-user')).toBeVisible();
await page.locator('#block-user .ok').click();
await expect(page.locator('.block')).toContainText('Unblock');
await expect(page.locator('#block-user')).toBeHidden();
// Check that following the user yields in a error being shown.
await followButton.click();
const flashMessage = page.locator('#flash-message');
await expect(flashMessage).toBeVisible();
await expect(flashMessage).toContainText('You cannot follow this user because you have blocked this user or this user has blocked you.');
// Unblock interaction.
await page.locator('.block').click();
await expect(page.locator('.block')).toContainText('Block');
});
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