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authorDaniel Baumann <daniel@debian.org>2024-10-18 20:33:49 +0200
committerDaniel Baumann <daniel@debian.org>2024-10-18 20:33:49 +0200
commitdd136858f1ea40ad3c94191d647487fa4f31926c (patch)
tree58fec94a7b2a12510c9664b21793f1ed560c6518 /modules/avatar/identicon
parentInitial commit. (diff)
downloadforgejo-upstream.tar.xz
forgejo-upstream.zip
Adding upstream version 9.0.0.upstream/9.0.0upstreamdebian
Signed-off-by: Daniel Baumann <daniel@debian.org>
Diffstat (limited to 'modules/avatar/identicon')
-rw-r--r--modules/avatar/identicon/block.go717
-rw-r--r--modules/avatar/identicon/colors.go134
-rw-r--r--modules/avatar/identicon/identicon.go140
-rw-r--r--modules/avatar/identicon/identicon_test.go39
-rw-r--r--modules/avatar/identicon/polygon.go68
-rw-r--r--modules/avatar/identicon/testdata/.gitignore1
6 files changed, 1099 insertions, 0 deletions
diff --git a/modules/avatar/identicon/block.go b/modules/avatar/identicon/block.go
new file mode 100644
index 0000000..cb1803a
--- /dev/null
+++ b/modules/avatar/identicon/block.go
@@ -0,0 +1,717 @@
+// Copyright 2021 The Gitea Authors. All rights reserved.
+// SPDX-License-Identifier: MIT
+
+// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
+
+package identicon
+
+import "image"
+
+var (
+ // the blocks can appear in center, these blocks can be more beautiful
+ centerBlocks = []blockFunc{b0, b1, b2, b3, b19, b26, b27}
+
+ // all blocks
+ blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16, b17, b18, b19, b20, b21, b22, b23, b24, b25, b26, b27}
+)
+
+type blockFunc func(img *image.Paletted, x, y, size, angle int)
+
+// draw a polygon by points, and the polygon is rotated by angle.
+func drawBlock(img *image.Paletted, x, y, size, angle int, points []int) {
+ if angle != 0 {
+ m := size / 2
+ rotate(points, m, m, angle)
+ }
+
+ for i := 0; i < size; i++ {
+ for j := 0; j < size; j++ {
+ if pointInPolygon(i, j, points) {
+ img.SetColorIndex(x+i, y+j, 1)
+ }
+ }
+ }
+}
+
+// blank
+//
+// --------
+// | |
+// | |
+// | |
+// --------
+func b0(img *image.Paletted, x, y, size, angle int) {}
+
+// full-filled
+//
+// --------
+// |######|
+// |######|
+// |######|
+// --------
+func b1(img *image.Paletted, x, y, size, angle int) {
+ for i := x; i < x+size; i++ {
+ for j := y; j < y+size; j++ {
+ img.SetColorIndex(i, j, 1)
+ }
+ }
+}
+
+// a small block
+//
+// ----------
+// | |
+// | #### |
+// | #### |
+// | |
+// ----------
+func b2(img *image.Paletted, x, y, size, angle int) {
+ l := size / 4
+ x += l
+ y += l
+
+ for i := x; i < x+2*l; i++ {
+ for j := y; j < y+2*l; j++ {
+ img.SetColorIndex(i, j, 1)
+ }
+ }
+}
+
+// diamond
+//
+// ---------
+// | # |
+// | ### |
+// | ##### |
+// |#######|
+// | ##### |
+// | ### |
+// | # |
+// ---------
+func b3(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ drawBlock(img, x, y, size, 0, []int{
+ m, 0,
+ size, m,
+ m, size,
+ 0, m,
+ m, 0,
+ })
+}
+
+// b4
+//
+// -------
+// |#####|
+// |#### |
+// |### |
+// |## |
+// |# |
+// |------
+func b4(img *image.Paletted, x, y, size, angle int) {
+ drawBlock(img, x, y, size, angle, []int{
+ 0, 0,
+ size, 0,
+ 0, size,
+ 0, 0,
+ })
+}
+
+// b5
+//
+// ---------
+// | # |
+// | ### |
+// | ##### |
+// |#######|
+func b5(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ drawBlock(img, x, y, size, angle, []int{
+ m, 0,
+ size, size,
+ 0, size,
+ m, 0,
+ })
+}
+
+// b6
+//
+// --------
+// |### |
+// |### |
+// |### |
+// --------
+func b6(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ drawBlock(img, x, y, size, angle, []int{
+ 0, 0,
+ m, 0,
+ m, size,
+ 0, size,
+ 0, 0,
+ })
+}
+
+// b7 italic cone
+//
+// ---------
+// | # |
+// | ## |
+// | #####|
+// | ####|
+// |--------
+func b7(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ drawBlock(img, x, y, size, angle, []int{
+ 0, 0,
+ size, m,
+ size, size,
+ m, size,
+ 0, 0,
+ })
+}
+
+// b8 three small triangles
+//
+// -----------
+// | # |
+// | ### |
+// | ##### |
+// | # # |
+// | ### ### |
+// |#########|
+// -----------
+func b8(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ mm := m / 2
+
+ // top
+ drawBlock(img, x, y, size, angle, []int{
+ m, 0,
+ 3 * mm, m,
+ mm, m,
+ m, 0,
+ })
+
+ // bottom left
+ drawBlock(img, x, y, size, angle, []int{
+ mm, m,
+ m, size,
+ 0, size,
+ mm, m,
+ })
+
+ // bottom right
+ drawBlock(img, x, y, size, angle, []int{
+ 3 * mm, m,
+ size, size,
+ m, size,
+ 3 * mm, m,
+ })
+}
+
+// b9 italic triangle
+//
+// ---------
+// |# |
+// | #### |
+// | #####|
+// | #### |
+// | # |
+// ---------
+func b9(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ drawBlock(img, x, y, size, angle, []int{
+ 0, 0,
+ size, m,
+ m, size,
+ 0, 0,
+ })
+}
+
+// b10
+//
+// ----------
+// | ####|
+// | ### |
+// | ## |
+// | # |
+// |#### |
+// |### |
+// |## |
+// |# |
+// ----------
+func b10(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ drawBlock(img, x, y, size, angle, []int{
+ m, 0,
+ size, 0,
+ m, m,
+ m, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ 0, m,
+ m, m,
+ 0, size,
+ 0, m,
+ })
+}
+
+// b11
+//
+// ----------
+// |#### |
+// |#### |
+// |#### |
+// | |
+// | |
+// ----------
+func b11(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ drawBlock(img, x, y, size, angle, []int{
+ 0, 0,
+ m, 0,
+ m, m,
+ 0, m,
+ 0, 0,
+ })
+}
+
+// b12
+//
+// -----------
+// | |
+// | |
+// |#########|
+// | ##### |
+// | # |
+// -----------
+func b12(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ drawBlock(img, x, y, size, angle, []int{
+ 0, m,
+ size, m,
+ m, size,
+ 0, m,
+ })
+}
+
+// b13
+//
+// -----------
+// | |
+// | |
+// | # |
+// | ##### |
+// |#########|
+// -----------
+func b13(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ drawBlock(img, x, y, size, angle, []int{
+ m, m,
+ size, size,
+ 0, size,
+ m, m,
+ })
+}
+
+// b14
+//
+// ---------
+// | # |
+// | ### |
+// |#### |
+// | |
+// | |
+// ---------
+func b14(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ drawBlock(img, x, y, size, angle, []int{
+ m, 0,
+ m, m,
+ 0, m,
+ m, 0,
+ })
+}
+
+// b15
+//
+// ----------
+// |##### |
+// |### |
+// |# |
+// | |
+// | |
+// ----------
+func b15(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ drawBlock(img, x, y, size, angle, []int{
+ 0, 0,
+ m, 0,
+ 0, m,
+ 0, 0,
+ })
+}
+
+// b16
+//
+// ---------
+// | # |
+// | ##### |
+// |#######|
+// | # |
+// | ##### |
+// |#######|
+// ---------
+func b16(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ drawBlock(img, x, y, size, angle, []int{
+ m, 0,
+ size, m,
+ 0, m,
+ m, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ m, m,
+ size, size,
+ 0, size,
+ m, m,
+ })
+}
+
+// b17
+//
+// ----------
+// |##### |
+// |### |
+// |# |
+// | ##|
+// | ##|
+// ----------
+func b17(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+
+ drawBlock(img, x, y, size, angle, []int{
+ 0, 0,
+ m, 0,
+ 0, m,
+ 0, 0,
+ })
+
+ quarter := size / 4
+ drawBlock(img, x, y, size, angle, []int{
+ size - quarter, size - quarter,
+ size, size - quarter,
+ size, size,
+ size - quarter, size,
+ size - quarter, size - quarter,
+ })
+}
+
+// b18
+//
+// ----------
+// |##### |
+// |#### |
+// |### |
+// |## |
+// |# |
+// ----------
+func b18(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+
+ drawBlock(img, x, y, size, angle, []int{
+ 0, 0,
+ m, 0,
+ 0, size,
+ 0, 0,
+ })
+}
+
+// b19
+//
+// ----------
+// |########|
+// |### ###|
+// |# #|
+// |### ###|
+// |########|
+// ----------
+func b19(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+
+ drawBlock(img, x, y, size, angle, []int{
+ 0, 0,
+ m, 0,
+ 0, m,
+ 0, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ m, 0,
+ size, 0,
+ size, m,
+ m, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ size, m,
+ size, size,
+ m, size,
+ size, m,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ 0, m,
+ m, size,
+ 0, size,
+ 0, m,
+ })
+}
+
+// b20
+//
+// ----------
+// | ## |
+// |### |
+// |## |
+// |## |
+// |# |
+// ----------
+func b20(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ q := size / 4
+
+ drawBlock(img, x, y, size, angle, []int{
+ q, 0,
+ 0, size,
+ 0, m,
+ q, 0,
+ })
+}
+
+// b21
+//
+// ----------
+// | #### |
+// |## #####|
+// |## ##|
+// |## |
+// |# |
+// ----------
+func b21(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ q := size / 4
+
+ drawBlock(img, x, y, size, angle, []int{
+ q, 0,
+ 0, size,
+ 0, m,
+ q, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ q, 0,
+ size, q,
+ size, m,
+ q, 0,
+ })
+}
+
+// b22
+//
+// ----------
+// | #### |
+// |## ### |
+// |## ##|
+// |## ##|
+// |# #|
+// ----------
+func b22(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ q := size / 4
+
+ drawBlock(img, x, y, size, angle, []int{
+ q, 0,
+ 0, size,
+ 0, m,
+ q, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ q, 0,
+ size, q,
+ size, size,
+ q, 0,
+ })
+}
+
+// b23
+//
+// ----------
+// | #######|
+// |### #|
+// |## |
+// |## |
+// |# |
+// ----------
+func b23(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ q := size / 4
+
+ drawBlock(img, x, y, size, angle, []int{
+ q, 0,
+ 0, size,
+ 0, m,
+ q, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ q, 0,
+ size, 0,
+ size, q,
+ q, 0,
+ })
+}
+
+// b24
+//
+// ----------
+// | ## ###|
+// |### ###|
+// |## ## |
+// |## ## |
+// |# # |
+// ----------
+func b24(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ q := size / 4
+
+ drawBlock(img, x, y, size, angle, []int{
+ q, 0,
+ 0, size,
+ 0, m,
+ q, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ m, 0,
+ size, 0,
+ m, size,
+ m, 0,
+ })
+}
+
+// b25
+//
+// ----------
+// |# #|
+// |## ###|
+// |## ## |
+// |###### |
+// |#### |
+// ----------
+func b25(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ q := size / 4
+
+ drawBlock(img, x, y, size, angle, []int{
+ 0, 0,
+ 0, size,
+ q, size,
+ 0, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ 0, m,
+ size, 0,
+ q, size,
+ 0, m,
+ })
+}
+
+// b26
+//
+// ----------
+// |# #|
+// |### ###|
+// | #### |
+// |### ###|
+// |# #|
+// ----------
+func b26(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ q := size / 4
+
+ drawBlock(img, x, y, size, angle, []int{
+ 0, 0,
+ m, q,
+ q, m,
+ 0, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ size, 0,
+ m + q, m,
+ m, q,
+ size, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ size, size,
+ m, m + q,
+ q + m, m,
+ size, size,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ 0, size,
+ q, m,
+ m, q + m,
+ 0, size,
+ })
+}
+
+// b27
+//
+// ----------
+// |########|
+// |## ###|
+// |# #|
+// |### ##|
+// |########|
+// ----------
+func b27(img *image.Paletted, x, y, size, angle int) {
+ m := size / 2
+ q := size / 4
+
+ drawBlock(img, x, y, size, angle, []int{
+ 0, 0,
+ size, 0,
+ 0, q,
+ 0, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ q + m, 0,
+ size, 0,
+ size, size,
+ q + m, 0,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ size, q + m,
+ size, size,
+ 0, size,
+ size, q + m,
+ })
+
+ drawBlock(img, x, y, size, angle, []int{
+ 0, size,
+ 0, 0,
+ q, size,
+ 0, size,
+ })
+}
diff --git a/modules/avatar/identicon/colors.go b/modules/avatar/identicon/colors.go
new file mode 100644
index 0000000..09a98bd
--- /dev/null
+++ b/modules/avatar/identicon/colors.go
@@ -0,0 +1,134 @@
+// Copyright 2021 The Gitea Authors. All rights reserved.
+// SPDX-License-Identifier: MIT
+
+package identicon
+
+import "image/color"
+
+// DarkColors are dark colors for avatar blocks, they come from image/color/palette.WebSafe, and light colors (0xff) are removed
+var DarkColors = []color.Color{
+ color.RGBA{0x00, 0x00, 0x33, 0xff},
+ color.RGBA{0x00, 0x00, 0x66, 0xff},
+ color.RGBA{0x00, 0x00, 0x99, 0xff},
+ color.RGBA{0x00, 0x00, 0xcc, 0xff},
+ color.RGBA{0x00, 0x33, 0x00, 0xff},
+ color.RGBA{0x00, 0x33, 0x33, 0xff},
+ color.RGBA{0x00, 0x33, 0x66, 0xff},
+ color.RGBA{0x00, 0x33, 0x99, 0xff},
+ color.RGBA{0x00, 0x33, 0xcc, 0xff},
+ color.RGBA{0x00, 0x66, 0x00, 0xff},
+ color.RGBA{0x00, 0x66, 0x33, 0xff},
+ color.RGBA{0x00, 0x66, 0x66, 0xff},
+ color.RGBA{0x00, 0x66, 0x99, 0xff},
+ color.RGBA{0x00, 0x66, 0xcc, 0xff},
+ color.RGBA{0x00, 0x99, 0x00, 0xff},
+ color.RGBA{0x00, 0x99, 0x33, 0xff},
+ color.RGBA{0x00, 0x99, 0x66, 0xff},
+ color.RGBA{0x00, 0x99, 0x99, 0xff},
+ color.RGBA{0x00, 0x99, 0xcc, 0xff},
+ color.RGBA{0x00, 0xcc, 0x00, 0xff},
+ color.RGBA{0x00, 0xcc, 0x33, 0xff},
+ color.RGBA{0x00, 0xcc, 0x66, 0xff},
+ color.RGBA{0x00, 0xcc, 0x99, 0xff},
+ color.RGBA{0x00, 0xcc, 0xcc, 0xff},
+ color.RGBA{0x33, 0x00, 0x00, 0xff},
+ color.RGBA{0x33, 0x00, 0x33, 0xff},
+ color.RGBA{0x33, 0x00, 0x66, 0xff},
+ color.RGBA{0x33, 0x00, 0x99, 0xff},
+ color.RGBA{0x33, 0x00, 0xcc, 0xff},
+ color.RGBA{0x33, 0x33, 0x00, 0xff},
+ color.RGBA{0x33, 0x33, 0x33, 0xff},
+ color.RGBA{0x33, 0x33, 0x66, 0xff},
+ color.RGBA{0x33, 0x33, 0x99, 0xff},
+ color.RGBA{0x33, 0x33, 0xcc, 0xff},
+ color.RGBA{0x33, 0x66, 0x00, 0xff},
+ color.RGBA{0x33, 0x66, 0x33, 0xff},
+ color.RGBA{0x33, 0x66, 0x66, 0xff},
+ color.RGBA{0x33, 0x66, 0x99, 0xff},
+ color.RGBA{0x33, 0x66, 0xcc, 0xff},
+ color.RGBA{0x33, 0x99, 0x00, 0xff},
+ color.RGBA{0x33, 0x99, 0x33, 0xff},
+ color.RGBA{0x33, 0x99, 0x66, 0xff},
+ color.RGBA{0x33, 0x99, 0x99, 0xff},
+ color.RGBA{0x33, 0x99, 0xcc, 0xff},
+ color.RGBA{0x33, 0xcc, 0x00, 0xff},
+ color.RGBA{0x33, 0xcc, 0x33, 0xff},
+ color.RGBA{0x33, 0xcc, 0x66, 0xff},
+ color.RGBA{0x33, 0xcc, 0x99, 0xff},
+ color.RGBA{0x33, 0xcc, 0xcc, 0xff},
+ color.RGBA{0x66, 0x00, 0x00, 0xff},
+ color.RGBA{0x66, 0x00, 0x33, 0xff},
+ color.RGBA{0x66, 0x00, 0x66, 0xff},
+ color.RGBA{0x66, 0x00, 0x99, 0xff},
+ color.RGBA{0x66, 0x00, 0xcc, 0xff},
+ color.RGBA{0x66, 0x33, 0x00, 0xff},
+ color.RGBA{0x66, 0x33, 0x33, 0xff},
+ color.RGBA{0x66, 0x33, 0x66, 0xff},
+ color.RGBA{0x66, 0x33, 0x99, 0xff},
+ color.RGBA{0x66, 0x33, 0xcc, 0xff},
+ color.RGBA{0x66, 0x66, 0x00, 0xff},
+ color.RGBA{0x66, 0x66, 0x33, 0xff},
+ color.RGBA{0x66, 0x66, 0x66, 0xff},
+ color.RGBA{0x66, 0x66, 0x99, 0xff},
+ color.RGBA{0x66, 0x66, 0xcc, 0xff},
+ color.RGBA{0x66, 0x99, 0x00, 0xff},
+ color.RGBA{0x66, 0x99, 0x33, 0xff},
+ color.RGBA{0x66, 0x99, 0x66, 0xff},
+ color.RGBA{0x66, 0x99, 0x99, 0xff},
+ color.RGBA{0x66, 0x99, 0xcc, 0xff},
+ color.RGBA{0x66, 0xcc, 0x00, 0xff},
+ color.RGBA{0x66, 0xcc, 0x33, 0xff},
+ color.RGBA{0x66, 0xcc, 0x66, 0xff},
+ color.RGBA{0x66, 0xcc, 0x99, 0xff},
+ color.RGBA{0x66, 0xcc, 0xcc, 0xff},
+ color.RGBA{0x99, 0x00, 0x00, 0xff},
+ color.RGBA{0x99, 0x00, 0x33, 0xff},
+ color.RGBA{0x99, 0x00, 0x66, 0xff},
+ color.RGBA{0x99, 0x00, 0x99, 0xff},
+ color.RGBA{0x99, 0x00, 0xcc, 0xff},
+ color.RGBA{0x99, 0x33, 0x00, 0xff},
+ color.RGBA{0x99, 0x33, 0x33, 0xff},
+ color.RGBA{0x99, 0x33, 0x66, 0xff},
+ color.RGBA{0x99, 0x33, 0x99, 0xff},
+ color.RGBA{0x99, 0x33, 0xcc, 0xff},
+ color.RGBA{0x99, 0x66, 0x00, 0xff},
+ color.RGBA{0x99, 0x66, 0x33, 0xff},
+ color.RGBA{0x99, 0x66, 0x66, 0xff},
+ color.RGBA{0x99, 0x66, 0x99, 0xff},
+ color.RGBA{0x99, 0x66, 0xcc, 0xff},
+ color.RGBA{0x99, 0x99, 0x00, 0xff},
+ color.RGBA{0x99, 0x99, 0x33, 0xff},
+ color.RGBA{0x99, 0x99, 0x66, 0xff},
+ color.RGBA{0x99, 0x99, 0x99, 0xff},
+ color.RGBA{0x99, 0x99, 0xcc, 0xff},
+ color.RGBA{0x99, 0xcc, 0x00, 0xff},
+ color.RGBA{0x99, 0xcc, 0x33, 0xff},
+ color.RGBA{0x99, 0xcc, 0x66, 0xff},
+ color.RGBA{0x99, 0xcc, 0x99, 0xff},
+ color.RGBA{0x99, 0xcc, 0xcc, 0xff},
+ color.RGBA{0xcc, 0x00, 0x00, 0xff},
+ color.RGBA{0xcc, 0x00, 0x33, 0xff},
+ color.RGBA{0xcc, 0x00, 0x66, 0xff},
+ color.RGBA{0xcc, 0x00, 0x99, 0xff},
+ color.RGBA{0xcc, 0x00, 0xcc, 0xff},
+ color.RGBA{0xcc, 0x33, 0x00, 0xff},
+ color.RGBA{0xcc, 0x33, 0x33, 0xff},
+ color.RGBA{0xcc, 0x33, 0x66, 0xff},
+ color.RGBA{0xcc, 0x33, 0x99, 0xff},
+ color.RGBA{0xcc, 0x33, 0xcc, 0xff},
+ color.RGBA{0xcc, 0x66, 0x00, 0xff},
+ color.RGBA{0xcc, 0x66, 0x33, 0xff},
+ color.RGBA{0xcc, 0x66, 0x66, 0xff},
+ color.RGBA{0xcc, 0x66, 0x99, 0xff},
+ color.RGBA{0xcc, 0x66, 0xcc, 0xff},
+ color.RGBA{0xcc, 0x99, 0x00, 0xff},
+ color.RGBA{0xcc, 0x99, 0x33, 0xff},
+ color.RGBA{0xcc, 0x99, 0x66, 0xff},
+ color.RGBA{0xcc, 0x99, 0x99, 0xff},
+ color.RGBA{0xcc, 0x99, 0xcc, 0xff},
+ color.RGBA{0xcc, 0xcc, 0x00, 0xff},
+ color.RGBA{0xcc, 0xcc, 0x33, 0xff},
+ color.RGBA{0xcc, 0xcc, 0x66, 0xff},
+ color.RGBA{0xcc, 0xcc, 0x99, 0xff},
+ color.RGBA{0xcc, 0xcc, 0xcc, 0xff},
+}
diff --git a/modules/avatar/identicon/identicon.go b/modules/avatar/identicon/identicon.go
new file mode 100644
index 0000000..4047156
--- /dev/null
+++ b/modules/avatar/identicon/identicon.go
@@ -0,0 +1,140 @@
+// Copyright 2021 The Gitea Authors. All rights reserved.
+// SPDX-License-Identifier: MIT
+
+// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
+// Generate pseudo-random avatars by IP, E-mail, etc.
+
+package identicon
+
+import (
+ "crypto/sha256"
+ "fmt"
+ "image"
+ "image/color"
+)
+
+const minImageSize = 16
+
+// Identicon is used to generate pseudo-random avatars
+type Identicon struct {
+ foreColors []color.Color
+ backColor color.Color
+ size int
+ rect image.Rectangle
+}
+
+// New returns an Identicon struct with the correct settings
+// size image size
+// back background color
+// fore all possible foreground colors. only one foreground color will be picked randomly for one image
+func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) {
+ if len(fore) == 0 {
+ return nil, fmt.Errorf("foreground is not set")
+ }
+
+ if size < minImageSize {
+ return nil, fmt.Errorf("size %d is smaller than min size %d", size, minImageSize)
+ }
+
+ return &Identicon{
+ foreColors: fore,
+ backColor: back,
+ size: size,
+ rect: image.Rect(0, 0, size, size),
+ }, nil
+}
+
+// Make generates an avatar by data
+func (i *Identicon) Make(data []byte) image.Image {
+ h := sha256.New()
+ h.Write(data)
+ sum := h.Sum(nil)
+
+ b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks)
+ b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks)
+ c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks)
+ b1Angle := int(sum[9]+sum[10]) % 4
+ b2Angle := int(sum[11]+sum[12]) % 4
+ foreColor := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors)
+
+ return i.render(c, b1, b2, b1Angle, b2Angle, foreColor)
+}
+
+func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image {
+ p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]})
+ drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle)
+ return p
+}
+
+/*
+# Algorithm
+
+Origin: An image is split into 9 areas
+
+```
+ -------------
+ | 1 | 2 | 3 |
+ -------------
+ | 4 | 5 | 6 |
+ -------------
+ | 7 | 8 | 9 |
+ -------------
+```
+
+Area 1/3/9/7 use a 90-degree rotating pattern.
+Area 1/3/9/7 use another 90-degree rotating pattern.
+Area 5 uses a random pattern.
+
+The Patched Fix: make the image left-right mirrored to get rid of something like "swastika"
+*/
+
+// draw blocks to the paletted
+// c: the block drawer for the center block
+// b1,b2: the block drawers for other blocks (around the center block)
+// b1Angle,b2Angle: the angle for the rotation of b1/b2
+func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) {
+ nextAngle := func(a int) int {
+ return (a + 1) % 4
+ }
+
+ padding := (size % 3) / 2 // in cased the size can not be aligned by 3 blocks.
+
+ blockSize := size / 3
+ twoBlockSize := 2 * blockSize
+
+ // center
+ c(p, blockSize+padding, blockSize+padding, blockSize, 0)
+
+ // left top (1)
+ b1(p, 0+padding, 0+padding, blockSize, b1Angle)
+ // center top (2)
+ b2(p, blockSize+padding, 0+padding, blockSize, b2Angle)
+
+ b1Angle = nextAngle(b1Angle)
+ b2Angle = nextAngle(b2Angle)
+ // right top (3)
+ // b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle)
+ // right middle (6)
+ // b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle)
+
+ b1Angle = nextAngle(b1Angle)
+ b2Angle = nextAngle(b2Angle)
+ // right bottom (9)
+ // b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle)
+ // center bottom (8)
+ b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle)
+
+ b1Angle = nextAngle(b1Angle)
+ b2Angle = nextAngle(b2Angle)
+ // lef bottom (7)
+ b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle)
+ // left middle (4)
+ b2(p, 0+padding, blockSize+padding, blockSize, b2Angle)
+
+ // then we make it left-right mirror, so we didn't draw 3/6/9 before
+ for x := 0; x < size/2; x++ {
+ for y := 0; y < size; y++ {
+ p.SetColorIndex(size-x, y, p.ColorIndexAt(x, y))
+ }
+ }
+}
diff --git a/modules/avatar/identicon/identicon_test.go b/modules/avatar/identicon/identicon_test.go
new file mode 100644
index 0000000..88702b0
--- /dev/null
+++ b/modules/avatar/identicon/identicon_test.go
@@ -0,0 +1,39 @@
+// Copyright 2021 The Gitea Authors. All rights reserved.
+// SPDX-License-Identifier: MIT
+
+//go:build test_avatar_identicon
+
+package identicon
+
+import (
+ "image/color"
+ "image/png"
+ "os"
+ "strconv"
+ "testing"
+
+ "github.com/stretchr/testify/require"
+)
+
+func TestGenerate(t *testing.T) {
+ dir, _ := os.Getwd()
+ dir = dir + "/testdata"
+ if st, err := os.Stat(dir); err != nil || !st.IsDir() {
+ t.Errorf("can not save generated images to %s", dir)
+ }
+
+ backColor := color.White
+ imgMaker, err := New(64, backColor, DarkColors...)
+ require.NoError(t, err)
+ for i := 0; i < 100; i++ {
+ s := strconv.Itoa(i)
+ img := imgMaker.Make([]byte(s))
+
+ f, err := os.Create(dir + "/" + s + ".png")
+ require.NoError(t, err)
+
+ defer f.Close()
+ err = png.Encode(f, img)
+ require.NoError(t, err)
+ }
+}
diff --git a/modules/avatar/identicon/polygon.go b/modules/avatar/identicon/polygon.go
new file mode 100644
index 0000000..ecfc179
--- /dev/null
+++ b/modules/avatar/identicon/polygon.go
@@ -0,0 +1,68 @@
+// Copyright 2021 The Gitea Authors. All rights reserved.
+// SPDX-License-Identifier: MIT
+
+// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
+
+package identicon
+
+var (
+ // cos(0),cos(90),cos(180),cos(270)
+ cos = []int{1, 0, -1, 0}
+
+ // sin(0),sin(90),sin(180),sin(270)
+ sin = []int{0, 1, 0, -1}
+)
+
+// rotate the points by center point (x,y)
+// angle: [0,1,2,3] means [0,90,180,270] degree
+func rotate(points []int, x, y, angle int) {
+ // the angle is only used internally, and it has been guaranteed to be 0/1/2/3, so we do not check it again
+ for i := 0; i < len(points); i += 2 {
+ px, py := points[i]-x, points[i+1]-y
+ points[i] = px*cos[angle] - py*sin[angle] + x
+ points[i+1] = px*sin[angle] + py*cos[angle] + y
+ }
+}
+
+// check whether the point is inside the polygon (defined by the points)
+// the first and the last point must be the same
+func pointInPolygon(x, y int, polygonPoints []int) bool {
+ if len(polygonPoints) < 8 { // a valid polygon must have more than 2 points
+ return false
+ }
+
+ // reference: nonzero winding rule, https://en.wikipedia.org/wiki/Nonzero-rule
+ // split the plane into two by the check point horizontally:
+ // y>0,includes (x>0 && y==0)
+ // y<0,includes (x<0 && y==0)
+ //
+ // then scan every point in the polygon.
+ //
+ // if current point and previous point are in different planes (eg: curY>0 && prevY<0),
+ // check the clock-direction from previous point to current point (use check point as origin).
+ // if the direction is clockwise, then r++, otherwise then r--
+ // finally, if 2==abs(r), then the check point is inside the polygon
+
+ r := 0
+ prevX, prevY := polygonPoints[0], polygonPoints[1]
+ prev := (prevY > y) || ((prevX > x) && (prevY == y))
+ for i := 2; i < len(polygonPoints); i += 2 {
+ currX, currY := polygonPoints[i], polygonPoints[i+1]
+ curr := (currY > y) || ((currX > x) && (currY == y))
+
+ if curr == prev {
+ prevX, prevY = currX, currY
+ continue
+ }
+
+ if mul := (prevX-x)*(currY-y) - (currX-x)*(prevY-y); mul >= 0 {
+ r++
+ } else { // mul < 0
+ r--
+ }
+ prevX, prevY = currX, currY
+ prev = curr
+ }
+
+ return r == 2 || r == -2
+}
diff --git a/modules/avatar/identicon/testdata/.gitignore b/modules/avatar/identicon/testdata/.gitignore
new file mode 100644
index 0000000..72e8ffc
--- /dev/null
+++ b/modules/avatar/identicon/testdata/.gitignore
@@ -0,0 +1 @@
+*