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author | Joe Orton <jorton@apache.org> | 2020-08-19 09:31:23 +0200 |
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committer | Joe Orton <jorton@apache.org> | 2020-08-19 09:31:23 +0200 |
commit | 7f6aec2cf7fb0caaa93dc98e25968d58b60107fd (patch) | |
tree | 2218e4fdf202d9781910e0218b690acbdc92a0d5 /docs/manual/developer/lua.html.en.utf8 | |
parent | Follow up to r1880368 by adjusting en.xml to match lang-targets.xml. (diff) | |
download | apache2-7f6aec2cf7fb0caaa93dc98e25968d58b60107fd.tar.xz apache2-7f6aec2cf7fb0caaa93dc98e25968d58b60107fd.zip |
Follow up to r1880368 and r1880980:
Complete move to .en.utf8 suffixes in two steps:
1. From fresh checkout, renamed all existing files:
$ for f in *.html.en */*.html.en; do svn mv $f $f.utf8; done
2. Ran "./build.sh all" which also regenerates the typemaps.
[skip ci]
git-svn-id: https://svn.apache.org/repos/asf/httpd/httpd/trunk@1880982 13f79535-47bb-0310-9956-ffa450edef68
Diffstat (limited to 'docs/manual/developer/lua.html.en.utf8')
-rw-r--r-- | docs/manual/developer/lua.html.en.utf8 | 590 |
1 files changed, 590 insertions, 0 deletions
diff --git a/docs/manual/developer/lua.html.en.utf8 b/docs/manual/developer/lua.html.en.utf8 new file mode 100644 index 0000000000..9f9637f02a --- /dev/null +++ b/docs/manual/developer/lua.html.en.utf8 @@ -0,0 +1,590 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"><head> +<meta content="text/html; charset=UTF-8" http-equiv="Content-Type" /> +<!-- + XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + This file is generated from xml source: DO NOT EDIT + XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + --> +<title>Creating hooks and scripts with mod_lua - Apache HTTP Server Version 2.5</title> +<link href="../style/css/manual.css" rel="stylesheet" media="all" type="text/css" title="Main stylesheet" /> +<link href="../style/css/manual-loose-100pc.css" rel="alternate stylesheet" media="all" type="text/css" title="No Sidebar - Default font size" /> +<link href="../style/css/manual-print.css" rel="stylesheet" media="print" type="text/css" /><link rel="stylesheet" type="text/css" href="../style/css/prettify.css" /> +<script src="../style/scripts/prettify.min.js" type="text/javascript"> +</script> + +<link href="../images/favicon.ico" rel="shortcut icon" /></head> +<body id="manual-page"><div id="page-header"> +<p class="menu"><a href="../mod/">Modules</a> | <a href="../mod/quickreference.html">Directives</a> | <a href="http://wiki.apache.org/httpd/FAQ">FAQ</a> | <a href="../glossary.html">Glossary</a> | <a href="../sitemap.html">Sitemap</a></p> +<p class="apache">Apache HTTP Server Version 2.5</p> +<img alt="" src="../images/feather.png" /></div> +<div class="up"><a href="./"><img title="<-" alt="<-" src="../images/left.gif" /></a></div> +<div id="path"> +<a href="http://www.apache.org/">Apache</a> > <a href="http://httpd.apache.org/">HTTP Server</a> > <a href="http://httpd.apache.org/docs/">Documentation</a> > <a href="../">Version 2.5</a> > <a href="./">Developer</a></div><div id="page-content"><div id="preamble"><h1>Creating hooks and scripts with mod_lua</h1> +<div class="toplang"> +<p><span>Available Languages: </span><a href="../en/developer/lua.html" title="English"> en </a></p> +</div> + +<p>This document expands on the <code class="module"><a href="../mod/mod_lua.html">mod_lua</a></code> documentation and explores + additional ways of using mod_lua for writing hooks and scripts.</p> +</div> +<div id="quickview"><ul id="toc"><li><img alt="" src="../images/down.gif" /> <a href="#introduction">Introduction</a></li> +<li><img alt="" src="../images/down.gif" /> <a href="#enabling">Optimizing mod_lua for production servers</a></li> +<li><img alt="" src="../images/down.gif" /> <a href="#basic_remap">Example 1: A basic remapping module</a></li> +<li><img alt="" src="../images/down.gif" /> <a href="#mass_vhost">Example 2: Mass virtual hosting</a></li> +<li><img alt="" src="../images/down.gif" /> <a href="#basic_auth">Example 3: A basic authorization hook</a></li> +<li><img alt="" src="../images/down.gif" /> <a href="#authz">Example 4: Authorization using LuaAuthzProvider</a></li> +<li><img alt="" src="../images/down.gif" /> <a href="#loadbalancing">Example 5: A rudimentary load balancer</a></li> +<li><img alt="" src="../images/down.gif" /> <a href="#map_handler">Example 6: Overlays using LuaMapHandler</a></li> +<li><img alt="" src="../images/down.gif" /> <a href="#mod_status_lua">Example 6: Basic Lua scripts</a></li> +</ul><h3>See also</h3><ul class="seealso"><li><a href="../mod/mod_lua.html">mod_lua</a></li><li><a href="modguide.html">Developing modules for Apache 2.4</a></li><li><a href="request.html">Request Processing in Apache 2.4</a></li><li><a href="hooks.html">Apache 2.x Hook Functions</a></li><li><a href="#comments_section">Comments</a></li></ul></div> +<div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div> +<div class="section"> +<h2><a name="introduction" id="introduction">Introduction</a> <a title="Permanent link" href="#introduction" class="permalink">¶</a></h2> +<h3><a name="what" id="what">What is mod_lua</a></h3> +<p> +Stuff about what <code class="module"><a href="../mod/mod_lua.html">mod_lua</a></code> is goes here. +</p> + +<h3><a name="contents" id="contents">What we will be discussing in this document</a></h3> +<p> +This document will discuss several cases where <code class="module"><a href="../mod/mod_lua.html">mod_lua</a></code> can be used +to either ease up a phase of the request processing or create more transparency in +the logic behind a decision made in a phase. +</p> + + + +<h3><a name="prerequisites" id="prerequisites">Prerequisites</a></h3> +<p> +First and foremost, you are expected to have a basic knowledge of how the Lua +programming language works. In most cases, we will try to be as pedagogical +as possible and link to documents describing the functions used in the +examples, but there are also many cases where it is necessary to either +just assume that "it works" or do some digging yourself into what the hows +and whys of various function calls. +</p> + + + +</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div> +<div class="section"> +<h2><a name="enabling" id="enabling">Optimizing mod_lua for production servers</a> <a title="Permanent link" href="#enabling" class="permalink">¶</a></h2> + +<h3>Setting a scope for Lua states</h3> +<p> +Setting the right <code class="directive"><a href="../mod/mod_lua.html#luascope">LuaScope</a></code> setting +for your Lua scripts can be essential to your server's +performance. By default, the scope is set to <code>once</code>, which means +that every call to a Lua script will spawn a new Lua state that handles that +script and is destroyed immediately after. This option keeps the memory +footprint of mod_lua low, but also affects the processing speed of a request. +If you have the memory to spare, you can set the scope to <code>thread</code>, +which will make mod_lua spawn a Lua state that lasts the entirety of a thread's +lifetime, speeding up request processing by 2-3 times. Since mod_lua will create +a state for each script, this may be an expensive move, memory-wise, so to +compromise between speed and memory usage, you can choose the <code>server</code> +option to create a pool of Lua states to be used. Each request for a Lua script or +a hook function will then acquire a state from the pool and release it back when it's +done using it, allowing you to still gain a significant performance increase, while +keeping your memory footprint low. Some examples of possible settings are: +</p> +<pre class="prettyprint lang-config">LuaScope once +LuaScope thread +LuaScope server 5 40</pre> + +<p> +As a general rule of thumb: If your server has none to low usage, use <code>once</code> +or <code>request</code>, if your server has low to medium usage, use the <code>server</code> +pool, and if it has high usage, use the <code>thread</code> setting. As your server's +load increases, so will the number of states being actively used, and having your scope +set to <code>once/request/conn</code> will stop being beneficial to your memory footprint. +</p> +<p> +<strong>Note:</strong> The <code>min</code> and <code>max</code> settings for the +<code>server</code> scope denotes the minimum and maximum states to keep in a pool per +server <em>process</em>, so keep this below your <code>ThreadsPerChild</code> limit. +</p> + + +<h3>Using code caching</h3> +<p> +By default, <code class="module"><a href="../mod/mod_lua.html">mod_lua</a></code> stats each Lua script to determine whether a reload +(and thus, a re-interpretation and re-compilation) of a script is required. This is managed +through the <code class="directive"><a href="../mod/mod_lua.html#luacodecache">LuaCodeCache</a></code> directive. If you are running +your scripts on a production server, and you do not need to update them regularly, it may be +advantageous to set this directive to the <code>forever</code> value, which will cause mod_lua +to skip the stat process and always reuse the compiled byte-code from the first access to the +script, thus speeding up the processing. For Lua hooks, this can prove to increase performance, +while for scripts handled by the <code>lua-script</code> handler, the increase in performance +may be negligible, as files httpd will stat the files regardless. +</p> + + +<h3>Keeping the scope clean</h3> +<p> +For maximum performance, it is generally recommended that any initialization of libraries, +constants and master tables be kept outside the handle's scope: +</p> +<pre class="prettyprint lang-lua">--[[ This is good practice ]]-- +require "string" +require "someLibrary" +local masterTable = {} +local constant = "Foo bar baz" + +function handle(r) + do_stuff() +end</pre> + +<pre class="prettyprint lang-lua">--[[ This is bad practice ]]-- +require "string" + +function handle(r) + require "someLibrary" + local masterTable = {} + local constant = "Foo bar baz" + do_stuff() +end</pre> + + + +</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div> +<div class="section"> +<h2><a name="basic_remap" id="basic_remap">Example 1: A basic remapping module</a> <a title="Permanent link" href="#basic_remap" class="permalink">¶</a></h2> +<p> + These first examples show how mod_lua can be used to rewrite URIs in the same + way that one could do using <code class="directive"><a href="../mod/mod_alias.html#alias">Alias</a></code> or + <code class="directive"><a href="../mod/mod_rewrite.html#rewriterule">RewriteRule</a></code>, but with more clarity + on how the decision-making takes place, as well as allowing for more complex + decisions than would otherwise be allowed with said directives. +</p> + +<pre class="prettyprint lang-config">LuaHookTranslateName /path/too/foo.lua remap</pre> + + + + +<pre class="prettyprint lang-lua">--[[ + Simple remap example. + This example will rewrite /foo/test.bar to the physical file + /internal/test, somewhat like how mod_alias works. +]]-- + +function remap(r) + -- Test if the URI matches our criteria + local barFile = r.uri:match("/foo/([a-zA-Z0-9]+)%.bar") + if barFile then + r.filename = "/internal/" .. barFile + end + return apache2.OK +end</pre> + + + + + +<pre class="prettyprint lang-lua">--[[ + Advanced remap example. + This example will evaluate some conditions, and based on that, + remap a file to one of two destinations, using a rewrite map. + This is similar to mixing AliasMatch and ProxyPass, but + without them clashing in any way. Assuming we are on example.com, then: + + http://example.com/photos/test.png will be rewritten as /uploads/www/test.png + http://example.com/ext/foo.html will be proxied to http://www.external.com/foo.html + URIs that do not match, will be served by their respective default handlers +]]-- + +local map = { + photos = { + source = [[^/photos/(.+)\.png$]], + destination = [[/uploads/www/$1.png]], + proxy = false + }, + externals = { + source = [[^/ext/(.*)$]], + destination = [[http://www.external.com/$1]], + proxy = true + } +} + +function interpolateString(s,v) + return s:gsub("%$(%d+)", function(a) return v[tonumber(a)] end) +end + +function remap(r) + -- browse through the rewrite map + for key, entry in pairs(map) do + -- Match source regex against URI + local match = r:regex(entry.source, r.uri) then + if match and match[0] then + r.filename = interpolateString(entry.destination, match) + -- Is this a proxied remap? + if entry.proxy then + r.handler = "proxy-server" -- tell mod_proxy to handle this + r.proxyreq = apache2.PROXYREQ_REVERSE -- We'll want to do a reverse proxy + r.filename = "proxy:" .. r.filename -- Add the proxy scheme to the destination + end + return apache2.OK + end + end + return apache2.DECLINED +end</pre> + + + +<p> +bla bla +</p> +</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div> +<div class="section"> +<h2><a name="mass_vhost" id="mass_vhost">Example 2: Mass virtual hosting</a> <a title="Permanent link" href="#mass_vhost" class="permalink">¶</a></h2> +<p> + As with simple and advanced rewriting, you can use mod_lua for dynamically + assigning a hostname to a specific document root, much like + <code class="module"><a href="../mod/mod_vhost_alias.html">mod_vhost_alias</a></code> does, but with more control over what goes + where. This could be as simple as a table holding the information about which + host goes into which folder, or more advanced, using a database holding the + document roots of each hostname. +</p> + +<pre class="prettyprint lang-config">LuaHookTranslateName /path/too/foo.lua mass_vhost</pre> + + + + +<pre class="prettyprint lang-lua">--[[ + Simple mass vhost script + This example will check a map for a virtual host and rewrite filename and + document root accordingly. +]]-- + +local vhosts = { + { domain = "example.com", home = "/www/example.com" }, + { domain = "example.org", home = "/nfs/ext1/example.org" } +} + +function mass_vhost(r) + -- Match against our hostname + for key, entry in pairs(vhosts) do + -- match against either host or *.host: + if apache2.strcmp_match(r.hostname, entry.domain) or + apache2.strcmp_match(r.hostname, "*." .. entry.domain) then + -- If it matches, rewrite filename and set document root + local filename = r.filename:sub(r.document_root:len()+1) + r.filename = entry.home .. filename + apahce2.set_document_root(entry.home) + return apache2.OK + end + end + return apache2.DECLINED +end</pre> + + + + + +<pre class="prettyprint lang-lua">--[[ + Advanced mass virtual hosting + This example will query a database for vhost entries and save them for + 60 seconds before checking for updates. For best performance, such scripts + should generally be run with LuaScope set to 'thread' or 'server' +]]-- + +local cached_vhosts = {} +local timeout = 60 + +-- Function for querying the database for saved vhost entries +function query_vhosts(r) + local host = r.hostname + if not cached_vhosts[host] or (cached_vhosts[host] and cached_vhosts[host].updated < os.time() - timeout) then + local db,err = ap.dbopen(r,"mod_dbd") + local _host = db:escape(r,host) + local res, err = db:query(r, ("SELECT `destination` FROM `vhosts` WHERE `hostname` = '%s' LIMIT 1"):format(_host) ) + if res and #res == 1 then + cached_vhosts[host] = { updated = os.time(), destination = res[1][1] } + else + cached_vhosts[host] = { updated = os.time(), destination = nil } -- don't re-query whenever there's no result, wait a while. + end + db:close() + end + if cached_vhosts[host] then + return cached_vhosts[host].destination + else + return nil + end +end + +function mass_vhost(r) + -- Check whether the hostname is in our database + local destination = query_vhosts(r) + if destination then + -- If found, rewrite and change document root + local filename = r.filename:sub(r.document_root:len()+1) + r.filename = destination .. filename + ap.set_document_root(r,destination) + return apache2.OK + end + return apache2.DECLINED +end</pre> + + + +<p> + +</p> +</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div> +<div class="section"> +<h2><a name="basic_auth" id="basic_auth">Example 3: A basic authorization hook</a> <a title="Permanent link" href="#basic_auth" class="permalink">¶</a></h2> +<p> + With the authorization hooks, you can add custom auth phases to your request + processing, allowing you to either add new requirements that were not previously + supported by httpd, or tweaking existing ones to accommodate your needs. +</p> +<pre class="prettyprint lang-config">LuaHookAuthChecker /path/too/foo.lua check_auth</pre> + + + +<pre class="prettyprint lang-lua">--[[ + A simple authentication hook that checks a table containing usernames and + passwords of two accounts. +]]-- +local accounts = { + bob = 'somePassword', + jane = 'Iloveponies' +} + +-- Function for parsing the Authorization header into a username and a password +function parse_auth(str) + local user,pass = nil, nil + if str and str:len() > 0 then + str = apache2.base64_decode(auth):sub(7)); + user, pass = auth:match("([^:]+)%:([^:]+)") + end + return user, pass +end + +-- The authentication hook +function check_auth(r) + local user, pass = parse_auth(r.headers_in['Authorization']) + local authenticated = false + if user and pass then + if accounts[user] and accounts[user] == pass then + authenticated = true + r.user = user + end + end + r.headers_out["WWW-Authenticate"] = 'Basic realm="Super secret zone"' + if not authenticated then + return 401 + else + return apache2.OK + end +end</pre> + + + + + +<pre class="prettyprint lang-lua">--[[ + An advanced authentication checker with a database backend, + caching account entries for 1 minute +]]-- + +local timeout = 60 -- Set account info to be refreshed every minute +local accounts = {} + +-- Function for parsing the Authorization header into a username and a password +function parse_auth(str) + local user,pass = nil, nil + if str and str:len() > 0 then + str = apache2.base64_decode(auth):sub(7)); + user, pass = auth:match("([^:]+)%:([^:]+)") + end + return user, pass +end + +-- Function for querying the database for the account's password (stored as a salted SHA-1 hash) +function fetch_password(user) + if not accounts[user] or (accounts[user] and accounts[user].updated < os.time() - timeout) then + local db = apache2.dbopen(r, "mod_dbd") + local usr = db:escape(user) + local res, err = db:query( ("SELECT `password` FROM `accounts` WHERE `user` = '%s' LIMIT 1"):format(usr) ) + if res and #res == 1 then + accounts[user] = { updated = os.time(), password = res[1][1] } + else + accounts[user] = nil + end + db:close() + end + if accounts[user] then + return accounts[user].password + else + return nil + end +end + +-- The authentication hook +function check_auth(r) + local user, pass = parse_auth(r.headers_in['Authorization']) + local authenticated = false + if user and pass then + pass = apache2.sha1("addSomeSalt" .. pass) + local stored_pass = fetch_password(user) + if stored_pass and pass == stored_pass then + authenticated = true + r.user = user + end + end + r.headers_out["WWW-Authenticate"] = 'Basic realm="Super secret zone"' + if not authenticated then + return 401 + else + return apache2.OK + end +end</pre> + + + + +</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div> +<div class="section"> +<h2><a name="authz" id="authz">Example 4: Authorization using LuaAuthzProvider</a> <a title="Permanent link" href="#authz" class="permalink">¶</a></h2> +<p> + If you require even more advanced control over your authorization phases, + you can add custom authz providers to help you manage your server. The + example below shows you how you can split a single htpasswd file into + groups with different permissions: +</p> +<pre class="prettyprint lang-config">LuaAuthzProvider rights /path/to/lua/script.lua rights_handler +<Directory "/www/private"> + Require rights member +</Directory> +<Directory "/www/admin"> + Require rights admin +</Directory></pre> + + +<pre class="prettyprint lang-lua">--[[ + This script has two user groups; members and admins, and whichever + is referred to by the "Require rights" directive is checked to see + if the authenticated user belongs to this group. +]]-- + +local members = { "rbowen", "humbedooh", "igalic", "covener" } +local admins = { "humbedooh" } + +function rights_handler(r, what) + if r.user == nil then + return apache2.AUTHZ_AUTHZ_DENIED_NO_USER + end + if what == "member" then + for k, v in pairs(members) do + if r.user == v then + return apache2.AUTHZ_GRANTED + end + end + elseif what == "admin" then + for k, v in pairs(admins) do + if r.user == v then + return apache2.AUTHZ_GRANTED + end + end + end + return apache2.AUTHZ_DENIED +end</pre> + +</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div> +<div class="section"> +<h2><a name="loadbalancing" id="loadbalancing">Example 5: A rudimentary load balancer</a> <a title="Permanent link" href="#loadbalancing" class="permalink">¶</a></h2> +<p> + This is an example of how you can create a load balancing mechanism. + In this example, we will be setting/getting the number of requests served + by each backend using IVM variables, and preferring the backend with least + requests served in total: +</p> +<pre class="prettyprint lang-config">LuaHookTranslateName /path/to/script.lua proxy_handler</pre> + + +<pre class="prettyprint lang-lua">--[[ + This script uses a basic IVM table to determine where to + send the request. +]]-- + +local backends = { + "http://backend1.foo.com/", + "http://backend2.foo.com/", + "http://backend3.foo.com/" +} + +function pick_backend(r) + local chosen_backend = 1 -- default to backend1 + local lowest_count = nil + for i = 1, #backends, 1 do -- Loop through all backends + local count = r:ivm_get("proxy_request_count_" .. i) + if not count then -- If this backend hasn't been used at all, prefer it + chosen_backend = i + lowest_count = 0 + break + end + if not lowest_count or lowest_count > count then -- If this backend has had less requests, pick it for now + chosen_backend = i + lowest_count = count + end + end + lowest_count = lowest_count + 1 + r:ivm_set("proxy_request_count_" .. chosen_backend, lowest_count) + return chosen_backend +end + +function proxy_handler(r) + local backend = pick_backend(r) -- Pick a backend based on no. of requests served + r.handler = "proxy-server" + r.proxyreq = apache2.PROXYREQ_REVERSE + r.filename = "proxy:" .. backends[backend] .. r.uri + return apache2.DECLINED -- let the proxy handler do this instead +end</pre> + +</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div> +<div class="section"> +<h2><a name="map_handler" id="map_handler">Example 6: Overlays using LuaMapHandler</a> <a title="Permanent link" href="#map_handler" class="permalink">¶</a></h2> +<p> +Coming soon! +</p> +<pre class="prettyprint lang-config">LuaMapHandler ^/portal/([a-z]+)/ /path/to/lua/script.lua handle_$1</pre> + +</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div> +<div class="section"> +<h2><a name="mod_status_lua" id="mod_status_lua">Example 6: Basic Lua scripts</a> <a title="Permanent link" href="#mod_status_lua" class="permalink">¶</a></h2> +<p> +Also coming soon +</p> +</div></div> +<div class="bottomlang"> +<p><span>Available Languages: </span><a href="../en/developer/lua.html" title="English"> en </a></p> +</div><div class="top"><a href="#page-header"><img src="../images/up.gif" alt="top" /></a></div><div class="section"><h2><a id="comments_section" name="comments_section">Comments</a></h2><div class="warning"><strong>Notice:</strong><br />This is not a Q&A section. 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Questions on how to manage the Apache HTTP Server should be directed at either our IRC channel, #httpd, on Freenode, or sent to our <a href="https://httpd.apache.org/lists.html">mailing lists</a>.</div> +<script type="text/javascript"><!--//--><![CDATA[//><!-- +var comments_shortname = 'httpd'; +var comments_identifier = 'http://httpd.apache.org/docs/trunk/developer/lua.html'; +(function(w, d) { + if (w.location.hostname.toLowerCase() == "httpd.apache.org") { + d.write('<div id="comments_thread"><\/div>'); + var s = d.createElement('script'); + s.type = 'text/javascript'; + s.async = true; + s.src = 'https://comments.apache.org/show_comments.lua?site=' + comments_shortname + '&page=' + comments_identifier; + (d.getElementsByTagName('head')[0] || d.getElementsByTagName('body')[0]).appendChild(s); + } + else { + d.write('<div id="comments_thread">Comments are disabled for this page at the moment.<\/div>'); + } +})(window, document); +//--><!]]></script></div><div id="footer"> +<p class="apache">Copyright 2020 The Apache Software Foundation.<br />Licensed under the <a href="http://www.apache.org/licenses/LICENSE-2.0">Apache License, Version 2.0</a>.</p> +<p class="menu"><a href="../mod/">Modules</a> | <a href="../mod/quickreference.html">Directives</a> | <a href="http://wiki.apache.org/httpd/FAQ">FAQ</a> | <a href="../glossary.html">Glossary</a> | <a href="../sitemap.html">Sitemap</a></p></div><script type="text/javascript"><!--//--><![CDATA[//><!-- +if (typeof(prettyPrint) !== 'undefined') { + prettyPrint(); +} +//--><!]]></script> +</body></html>
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