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authorQuentin Young <qlyoung@cumulusnetworks.com>2017-04-25 00:33:25 +0200
committerQuentin Young <qlyoung@cumulusnetworks.com>2017-05-09 22:44:19 +0200
commitffa2c8986d204f4a3e7204258fd6906af4a57c93 (patch)
tree6242b8634bc2a264339a05dcfb20b94f63c252f4 /lib/thread.h
parentMerge pull request #478 from opensourcerouting/test-extension (diff)
downloadfrr-ffa2c8986d204f4a3e7204258fd6906af4a57c93.tar.xz
frr-ffa2c8986d204f4a3e7204258fd6906af4a57c93.zip
*: remove THREAD_ON macros, add nullity check
The way thread.c is written, a caller who wishes to be able to cancel a thread or avoid scheduling it twice must keep a reference to the thread. Typically this is done with a long lived pointer whose value is checked for null in order to know if the thread is currently scheduled. The check-and-schedule idiom is so common that several wrapper macros in thread.h existed solely to provide it. This patch removes those macros and adds a new parameter to all thread_add_* functions which is a pointer to the struct thread * to store the result of a scheduling call. If the value passed is non-null, the thread will only be scheduled if the value is null. This helps with consistency. A Coccinelle spatch has been used to transform code of the form: if (t == NULL) t = thread_add_* (...) to the form thread_add_* (..., &t) The THREAD_ON macros have also been transformed to the underlying thread.c calls. Signed-off-by: Quentin Young <qlyoung@cumulusnetworks.com>
Diffstat (limited to 'lib/thread.h')
-rw-r--r--lib/thread.h69
1 files changed, 21 insertions, 48 deletions
diff --git a/lib/thread.h b/lib/thread.h
index 6fb6ad7c9..fc345768f 100644
--- a/lib/thread.h
+++ b/lib/thread.h
@@ -153,30 +153,6 @@ struct cpu_thread_history
#define THREAD_FD(X) ((X)->u.fd)
#define THREAD_VAL(X) ((X)->u.val)
-#define THREAD_READ_ON(master,thread,func,arg,sock) \
- do { \
- if (! thread) \
- thread = thread_add_read (master, func, arg, sock); \
- } while (0)
-
-#define THREAD_WRITE_ON(master,thread,func,arg,sock) \
- do { \
- if (! thread) \
- thread = thread_add_write (master, func, arg, sock); \
- } while (0)
-
-#define THREAD_TIMER_ON(master,thread,func,arg,time) \
- do { \
- if (! thread) \
- thread = thread_add_timer (master, func, arg, time); \
- } while (0)
-
-#define THREAD_TIMER_MSEC_ON(master,thread,func,arg,time) \
- do { \
- if (! thread) \
- thread = thread_add_timer_msec (master, func, arg, time); \
- } while (0)
-
#define THREAD_OFF(thread) \
do { \
if (thread) \
@@ -192,16 +168,16 @@ struct cpu_thread_history
#define debugargdef const char *funcname, const char *schedfrom, int fromln
-#define thread_add_read(m,f,a,v) funcname_thread_add_read_write(THREAD_READ,m,f,a,v,#f,__FILE__,__LINE__)
-#define thread_add_write(m,f,a,v) funcname_thread_add_read_write(THREAD_WRITE,m,f,a,v,#f,__FILE__,__LINE__)
-#define thread_add_timer(m,f,a,v) funcname_thread_add_timer(m,f,a,v,#f,__FILE__,__LINE__)
-#define thread_add_timer_msec(m,f,a,v) funcname_thread_add_timer_msec(m,f,a,v,#f,__FILE__,__LINE__)
-#define thread_add_timer_tv(m,f,a,v) funcname_thread_add_timer_tv(m,f,a,v,#f,__FILE__,__LINE__)
-#define thread_add_event(m,f,a,v) funcname_thread_add_event(m,f,a,v,#f,__FILE__,__LINE__)
+#define thread_add_read(m,f,a,v,t) funcname_thread_add_read_write(THREAD_READ,m,f,a,v,t,#f,__FILE__,__LINE__)
+#define thread_add_write(m,f,a,v,t) funcname_thread_add_read_write(THREAD_WRITE,m,f,a,v,t,#f,__FILE__,__LINE__)
+#define thread_add_timer(m,f,a,v,t) funcname_thread_add_timer(m,f,a,v,t,#f,__FILE__,__LINE__)
+#define thread_add_timer_msec(m,f,a,v,t) funcname_thread_add_timer_msec(m,f,a,v,t,#f,__FILE__,__LINE__)
+#define thread_add_timer_tv(m,f,a,v,t) funcname_thread_add_timer_tv(m,f,a,v,t,#f,__FILE__,__LINE__)
+#define thread_add_event(m,f,a,v,t) funcname_thread_add_event(m,f,a,v,t,#f,__FILE__,__LINE__)
#define thread_execute(m,f,a,v) funcname_thread_execute(m,f,a,v,#f,__FILE__,__LINE__)
/* The 4th arg to thread_add_background is the # of milliseconds to delay. */
-#define thread_add_background(m,f,a,v) funcname_thread_add_background(m,f,a,v,#f,__FILE__,__LINE__)
+#define thread_add_background(m,f,a,v,t) funcname_thread_add_background(m,f,a,v,t,#f,__FILE__,__LINE__)
/* Prototypes. */
extern struct thread_master *thread_master_create (void);
@@ -209,29 +185,26 @@ extern void thread_master_free (struct thread_master *);
extern void thread_master_free_unused(struct thread_master *);
extern struct thread *funcname_thread_add_read_write (int dir, struct thread_master *,
- int (*)(struct thread *),
- void *, int, debugargdef);
+ int (*)(struct thread *), void *, int, struct thread **, debugargdef);
+
extern struct thread *funcname_thread_add_timer (struct thread_master *,
- int (*)(struct thread *),
- void *, long, debugargdef);
+ int (*)(struct thread *), void *, long, struct thread **, debugargdef);
+
extern struct thread *funcname_thread_add_timer_msec (struct thread_master *,
- int (*)(struct thread *),
- void *, long, debugargdef);
+ int (*)(struct thread *), void *, long, struct thread **, debugargdef);
+
extern struct thread *funcname_thread_add_timer_tv (struct thread_master *,
- int (*)(struct thread *),
- void *, struct timeval *,
- debugargdef);
+ int (*)(struct thread *), void *, struct timeval *, struct thread **, debugargdef);
+
extern struct thread *funcname_thread_add_event (struct thread_master *,
- int (*)(struct thread *),
- void *, int, debugargdef);
+ int (*)(struct thread *), void *, int, struct thread **, debugargdef);
+
extern struct thread *funcname_thread_add_background (struct thread_master *,
- int (*func)(struct thread *),
- void *arg,
- long milliseconds_to_delay,
- debugargdef);
+ int (*func)(struct thread *), void *arg, long milliseconds_to_delay,
+ struct thread **, debugargdef);
+
extern struct thread *funcname_thread_execute (struct thread_master *,
- int (*)(struct thread *),
- void *, int, debugargdef);
+ int (*)(struct thread *), void *, int, debugargdef);
#undef debugargdef
extern void thread_cancel (struct thread *);